The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces.
The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitves.h) - Rotozoomer (SDL_rotozoom.h) - Framerate control (SDL_framerate.h) - MMX image filters (SDL_imageFilter.h)
The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code.
Author: Andreas Schiffler <aschiffler [at] sympatico [dot] ca>
Maintainer: The T2 Project <t2 [at] t2-project [dot] org>
Remark: Does cross compile (as setup and patched in T2).
Build time (on reference hardware): 10% (relative to binutils)2
Installed size (on reference hardware): 0.27 MB, 16 files
Dependencies (build time detected): 00-dirtree bash binutils bzip2 cf coreutils diffutils findutils gawk gcc glibc grep imake libice libpthread-stubs libsdl libx11 libxau libxcb linux-header make mktemp net-tools sed sysfiles tar
Installed files (on reference hardware):
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).